This document is to be used in the first instance to determine whether a room is suitable for use as a DeepTraining area. The document contains the following sections:
Once the document has been reviewed and a possible room has been chosen, please arrange a further location suitability discussion with an Innerspace expert before making a final decision on your choice of room.
This section provides guidance on the size of the room that is required and information regarding the equipment that needs to be set up in the room.
In order to allow for an effective training experience in the chosen room, it first has to fulfill certain requirements regarding its size. Our minimum request is a room which measures 5m x 6m. This size is necessary to ensure an approximate training area of 3m x 3m including a one meter safety distance to the boundaries of the room on each side and the place where the equipment is located.
The following graphics give a overview of the room layout and shows in detail how the room divides into the training area and safety area.
The table below lists the equipment that will be sent to the customer from Innerspace.
|HTC VIVE Pro||DeepTraining Workstation|
The following items will need to be made available in the room to allow for a successful installation of this equipment.
A desk measuring at least 120 cm x 80 cm for the DeepTraining workstation.
A locker measuring 110 cm x 104 cm x 42 cm (w x h x d) to store the virtual reality equipment.
This section provides information on which resources the room should have available to it. Please refer to the correct room setup diagram below for a visual representation of these requirments.
Access to switchable power connection for wall-mounted base stations (110-240 VAC, 50 Hz-60 Hz)
Access to six power plugs behind the computer for the DeepTraining workstation (110-240 VAC, 50 Hz-60 Hz)
Access to stable internet connection for the DeepTraining workstation. An Ethernet connection is recommended.
Locations on the walls for mounting two base stations and one Wireless link box including proper cable routing. The mounting of this equipment requires holes to be drilled into the walls.
Other Disruptive Factors
A training area clear of all obstacles is required. In particular, the following factors should be taken into consideration when choosing a room. These must all be avoided as they can have a negative and potentially dangerous impact on the training experience.
Reflecting surfaces - can negatively impact the tracking used by the virtual reality hardware which can create an unstable visual experience for the trainee.
Slippery carpets or floors - could cause the trainee to fall over and injure themselves.
Disruptive cable routing - should be routed around the edges of the room and not into the centre of the room where the Virtual Reality trainee could fall over them.
Equipment or furniture inside the training area - can block the trainees path and negatively impact on the training session. It could also cause the trainee to fall and injure themselves.
Correct Room Setup
The following visual representation illustrates how a correctly set up room looks in comparison to an incorrectly set up room. This shows how the factors mentioned above can negatively influence the training experience for the user.
In this diagram there are examples of the disruptive factors that must be avoided. These are highlighted in red.
|Category||Requirements Can Be met?|
|Correct Room Setup|